List Price: $104.95Amazon.com's Price: $66.12 You Save: $38.83 (37%)Prices subject to change.
Availability: Usually ships in 24 hours
Binding: Hardcover
Brand: Wizards of the Coast
Dewey Decimal Number: 793
EAN: 9780786950638
Format: Box set
ISBN: 0786950633
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 832
Publication Date: June 06, 2008
Publisher: Wizards of the Coast
Release Date: June 06, 2008
Sales Rank: 1828
Studio: Wizards of the Coast
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Editorial Review:
Product Description: All three 4th Edition core rulebooks in one handsome slipcase.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.
Average Rating: 
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This is really an amazing deal. The individual books run at $35 for their glossy full color pages and hard covers. So chopping off $12 for each book and throwing in a pact to carry them all is great. You will find the same product at the full $104 price in bookstores, so get it here!
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As a longtime "hobbyist" gamer, I've dabbled in a number of game systems over the years. While I have found many RPGs that I love to play, my group often comes back to the original: Dungeons and Dragons.
My first taste of D&D came with AD&D 2nd edition, a fine enough game, though rather complicated, especially when all the many, many volumes worth of extra content are considered. 3.x represented a major shift towards increased playability, and many years of good fun were had playing ... Read More
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4 edition is for those who like their path chosen for them. Their actions limited to what some one else dictates. There is no freedom here. All charicters are created equal. No skill need to play.
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I enjoyed reading the books for the 3rd edition of Dungeons & Dragons, but I never felt the need to play a game with the 3rd edition of Dungeons & Dragons. Time past, and I heard mutterings of a 4th edition, and I thought to myself, "Why so soon?" Wasn't their 3rd edition good enough?
As it turns out, their 3rd edition wasn't good enough, because where that edition had me reading the core books and supplements out of idle interest, the 4th edition sprang from the page and insisted ... Read More
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This system is terrible. Wizards of the Coast has made a system modeled after an MMO gaming experience, built for MMO gamers. The Players Handbook should be called the "How to Fight in 4th Edition Handbook." I would be very generous to say that there is two pages total that mention role playing at all.
You start out the game as a hero. You can do GREAT things right off them bat. There is no room for emotional and mental growth in this system. Only your guns get bigger, because you are "told" ... Read More
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