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  Books : Dungeons & Dragons Dungeon Master's Guide: Roleplaying Game Core Rules, 4th Edition


List Price: $34.95
Amazon.com's Price: $23.07
You Save: $11.88 (34%)
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Binding: Hardcover
Brand: Wizards of the Coast
Dewey Decimal Number: 793.93
EAN: 9780786948802
ISBN: 0786948809
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 224
Publication Date: June 06, 2008
Publisher: Wizards of the Coast
Release Date: June 06, 2008
Sales Rank: 13905
Studio: Wizards of the Coast




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Editorial Review:

Product Description:
The third of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - Great
I love the 4th ed. all I can say is that flows smooth when played, is fast and easy to develop and understand (even for my 6 year old son) forget the hundreds of tables and modifiers of 3.5, D&D4 is far better than that edition.



Rating: 4 out of 5 stars - Great for beginners, a bit of a retread for seasoned DMs
This is NOT a review of 4th Edition D&D Rules.

The new Dungeon Master's Guide (DMG) is a very useful reference for new and seasoned DMs alike. Similar to the 3.5 DMG, the 4E DMG is mostly devoted to teaching GMs the black art of creating the adventure and running a game. This may come naturally to seasoned and as such the book is of somewhat less value to those folks.

The book's most easily stated purpose can be found in the title of the first chapter: How To Be A DM. This ... Read More



Rating: 3 out of 5 stars - useful but lackluster
This DMG is a decent read and somewhat interesting. I have allot respect for James Wyatt however find this edition to be pretty much a snore. It has a lot of good points to consider when running a 4.0 game, however its more of a book of systems to keep a game on track rather than a cool guide for bringing your world to life.





Rating: 5 out of 5 stars - Greatly Improved My Game
I had been running a game for about a year when I picked up the 4th Edition Dungeon Master's Guide. I have to say, it improved my game tremendously, and I highly recommend it, especially to relatively new dungeon masters. Here's why.

The book provided the guidance I needed without getting in my way. No assumptions were made about my DMing style, or the style and motivations of my players. Instead, the authors recognized D&D as a flexible game played by very diverse people, and provided ... Read More



Rating: 1 out of 5 stars - D &D is DEAD
I have been playing Dungeons and Dragons since the first boxed set and I have looked forward to each new version and this is no exception. Each new version has tried to improve on the core Dungeon and Dragon experience until now. This new version is not really a new version but an entirely new game with very little of the flavor or magic feeling of the original. Now it feels more like a version of WOW or another of the online games. I am not knocking the online games they can be great if that is what you ... Read More




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