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Binding: Hardcover
Brand: Wizards of the Coast
Dewey Decimal Number: 793.93
EAN: 9780786948673
ISBN: 0786948671
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 320
Publication Date: June 06, 2008
Publisher: Wizards of the Coast
Release Date: June 06, 2008
Sales Rank: 5034
Studio: Wizards of the Coast
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Editorial Review:
Product Description: The first of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.
Average Rating: 
Rating: -
I've been doing D&D and other roleplay games for many years now and I have to say I love the changes Wizards has made for this version. I really didn't care for 3rd edition, and never touched 3.5 because of all the minor details that had to be taken care of to do a simple task. This version has completely overhauled all this and made the game enjoyable to play again. A few years ago I wrote my own rpg game based off rules from all the different games I have played, and have scrapped that for 4th ... Read More
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Tis the season for yet another edition of the Dungeons and Dragons game. I have been playing D&D since the old classic Basic/Expert etc then switched to Advanced Dungeons and Dragons 1st edition. Now we have hit 4th edition of the game. Each edition has brought changes some editions brought more changes some editions just brought superficial changes...
4th edition is a complete change and overhaul of the game. None of the earlier editions changed the game so much. Some people love the changes ... Read More
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I've read the rules to so-called "4th Edition D&D" and this, as many have pointed out is not really D&D. This is WoW fraudulently posing as D&D.
I can't say I'm surprised since Hasbro bought Wizards of the Coast. For those who don't know - Hasbro is, simply put, the evil empire of the game world. They are a corporation - their duty (not just goal) is to extract as much money from customers as possible, as they are obviously doing with this premature, dumbed-down, and incomplete release of a ... Read More
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It feels to me as though younger players will take to 4e and older players will stick to 3.5e from what I have read and seen.
My comments are general - I have only read the books, not played. I have spent too much money on books and too much time converting my adventures to change to 4e, especially with 4.5e right around the corner.
My main gripe isn't even with the rules changes but with the changes in the milieux. This world and multiverse is not D&D to me. D&D is alignments ... Read More
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I like that the 4th edition series of books look like text books. Most of the 3.0/3.5 books added a "yellowing" or worn look to the pages to make them seem like ancient tomes, but for me that just cluttered the pages and reduced the contrast between the print and the background to such an extent that it slowed reading and made skimming more difficult. It was just one major, pointless headache. As a DM, what I want from my books is information presented in a way that I can quickly process, like a text book. I ... Read More
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